Configuring Your Streaming Video (for Newbies)

Configuring your video streams properly requires an understanding of three concepts; data rate, resolution and frame rate. In this article, I’ll define these terms and discuss the influences that impact your choices for each parameter. Then, at the end, I’ll walk you through a decision matrix designed to help you choose the optimal parameters for…

Living on the Flash/HTML5 Roller Coaster

Wow, what a roller coaster. Just last week, Adobe announced their decision to stop developing the Flash Player for mobile devices, a decision that looks predestined in retrospect. Faced with the expense of supporting a diverse and growing range of Android devices, while shut out in the iOS and Windows 8 markets, Adobe decided to…

SOTW – On Android, Flash is 55%, HTML5 100%

By now you’ve heard that Adobe will discontinue the development of the Flash Player on the Android platform, stating in part that “HTML5 is now universally supported on major mobile devices, in some cases exclusively. This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms.” Boy, they weren’t…

Choosing a Graphics Card for Premiere Pro CS5.5

Executive Summary: Adobe’s Mercury Engine, as powered by NVIDIA’s CUDA-enabled graphics cards, can be a huge time saver during project preview and rendering. But the performance benefit depends upon the source content and project type. In some instances, a high-end CUDA card delivers the most benefits; in others, investing in a dual-CPU workstation makes more…

Ozer Interview on Adobe Withdrawing Flash from Mobile Market

As discussed here, Adobe is withdrawing Flash from the mobile market. Here’s a video interview that Larry Kless shot of me at Streaming Media West in LA.