Chick-fil-A’s Play App: A Family-Focused Strategy with a Strategic Edge

While driving to Atlanta the Saturday before Thanksgiving, I streamed the Georgia UMass football game on my iPhone (my wife was driving). The video quality was good with only occasional buffering, but the advertising was limited and monotonous; pretty much the same six commercials for each three-minute segment. One advertisement, though, was particularly interesting; a new app from Chick-Fil-A with streaming content.

Why the heck would Chick-Fil-A start a streaming channel? Is this a completely new strategy or a copy-cat move? I endeavored to find out, and this is what I learned.

Meet Chick-fil-A Play

The app is called Chick-fil-A Play, and it’s part of a digital platform designed to entertain and engage families with games, animated shows, craft tutorials, and podcasts. Available for free on iOS and Android, the app emphasizes family-friendly content in a safe, ad-free environment.

With no in-app purchases or external advertising, the stated purpose of Chick-fil-A Play is to extend the company’s values into the digital space. However, beyond its entertainment offerings, the app is noteworthy for streaming professionals as a new and innovative content strategy that addresses the vanishing access to third-party data.

In this article, I’ll detail the app’s features, how it compares to LEGO’s suite of family-focused apps, the marketing goals it serves, the data it collects, and the pros, cons, and challenges of initiating a similar strategy.

What the App Offers

According to the press release, the Chick-fil-A Play app includes:

  • WATCH: Original Animated Shows — Enter Evergreen Hills and enjoy playful new adventures with the animated Chick-fil-A Cows, designed in landscape format to be watched together, either cast to a TV or through a tablet.
  • LISTEN: Original Scripted Podcasts — Kid-friendly podcasts perfect for the way to school, practice, or anywhere in between.
  • PLAY: Games, Jokes, and Conversation Starters — Get the whole family talking and laughing together, whether at home or on the go.
  • CREATE: Video-Based Recipes and Kid-Friendly Crafts — Hands-on activities for families to experiment in the kitchen or through fun arts and crafts.
  • READ: Animated Books and Interactive Stories — Family-friendly entertainment designed for anytime, anywhere.

As Dustin Britt, Executive Director of Brand Strategy, described, “Hospitality and fun have always been at the core of the Chick-fil-A family experience, whether inside our Restaurants and play areas, or through our Kids Meals. The Chick-fil-A Play App is a digital extension of that experience and another way we’re reimagining ‘Play’ for our Guests, in a unique way through entertainment that really encourages time together.”

Figure 1. The Chick-Fil-A Play home screen.

Why Chick-fil-A Launched the Play App

Chick-fil-A’s stated mission for the app is to enhance family bonding and build emotional connections with its audience. However, media analysts provided additional perspective on the precursors for the app and the strategic objectives.

As Marketing Dive noted, “Though the app is new, Chick-fil-A’s experience in digital entertainment is not. After creating its 2019 short film, the company has produced subsequent Evergreen Hills stories every year for the holidays. Last year’s 10-minute video, “The Spark Tree,” has been viewed more than 140 million times on YouTube. The company last year also started a games and activities brand, Pennycake, which sells puzzles, lawn games and conversation starter card decks.”

Contrasting an app-based strategy with posting videos on YouTube and other social media, Marketing Dive continues, “During a period when marketers are struggling to ensure their messaging doesn’t appear next to offensive content, it also represents a way for Chick-fil-A to ensure its marketing adheres to its desired persona.”

According to Fast Company, Chick-fil-A is thinking big with the new strategy. “The early look we got made clear that if the Play app realizes its full potential, it could be a pipeline not only for a rich supply of original content (like Netflix and HBO), but also original audio series (like Gimlet Media and Wondery), ebooks (like Amazon Kindle), interactive games (like Nintendo), and cooking videos (like Bon Appétit’s Instagram and all those other viral food Reels).

About Jan Ozer

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I help streaming and video technology companies solve complex technical and market-facing problems in practical business terms. Engagements range from fixed-scope audits and codec strategy reviews to product testing and technical content that helps customers, prospects, and internal teams connect technical performance to business outcomes. I am a contributing editor to Streaming Media Magazine, writing about codecs and encoding tools. I have written multiple authoritative books on video encoding, including Video Encoding by the Numbers: Eliminate the Guesswork from your Streaming Video (https://amzn.to/3kV6R1j) and Learn to Produce Video with FFmpeg: In Thirty Minutes or Less (https://amzn.to/3ZJih7e). I have multiple courses relating to streaming media production, all available at https://bit.ly/slc_courses.

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