Recent Posts

What is Cloud Gaming (and Why You Care)

What is Cloud Gaming (and Why You Care)

Video games are a huge market segment, projected to reach US$221.4 billion in 2023 and expanding to an estimated US$285 billion by 2027. Of that, cloud gaming grossed an estimated US$3 billion+ in 2022 and is projected to produce over US$12 billion in revenue by 2026. If you’re not familiar with cloud gaming, the next few blog posts will bring …

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HEVC Passes AV1 on CanIUse

For some reason I can’t explain, Molly Brown’s comment from the movie Titanic, “there’s something you don’t see every day,” (while watching the doomed ship sink), has stuck with me since I saw the movie back in 1997. It recently came to mind when a colleague informed me that HEVC support had eclipsed AV1 on the CanIUse website. You see …

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Computing the payback period on ASIC-based transcoders

computing the payback period on ASIC-based transcoders

One of the most power-hungry processes performed in data centers is software-based live transcoding, which can be performed much more efficiently with ASIC-based transcoders. With power costs soaring and carbon emissions an ever-increasing concern, data centers that perform high-volume live transcoding should strongly consider switching to ASIC-based transcoders like the NETINT T408. To assist in this transition, NETINT recently published …

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