Watch my Keynote Address at Sonic Foundry’s UNLEASH 2012

OK, so it was the second day keynote, but a keynote nonetheless. Here’s the description:

The mobile craze, fueled by tablets and smart phones, has implications for how we produce and distribute video and rich media content. And the reality of the new “YouTube generation” viewer adds a new dimension to video consumption. Enterprises and campuses now find they need to support both production-quality broadcasts and automated, as-it-happens knowledge capture.  As one of today’s leading video streaming experts, Jan shares what the future holds as these two streaming content types converge and require a common destination.

Here’s the agenda:

unleash2012.JPG

Sonic Mediasite does a great job indexing the content, so you can drag through the slides and just watch the segments that interest you. The early sections on the rise of mobile, the market share of the various players and how to implement adaptive streaming should be of interest to all video publishers.

Anyway, here’s a link to the video.

About Jan Ozer

Avatar photo
I help companies train new technical hires in streaming media-related positions; I also help companies optimize their codec selections and encoding stacks and evaluate new encoders and codecs. I am a contributing editor to Streaming Media Magazine, writing about codecs and encoding tools. I have written multiple authoritative books on video encoding, including Video Encoding by the Numbers: Eliminate the Guesswork from your Streaming Video (https://amzn.to/3kV6R1j) and Learn to Produce Video with FFmpeg: In Thirty Minutes or Less (https://amzn.to/3ZJih7e). I have multiple courses relating to streaming media production, all available at https://bit.ly/slc_courses. I currently work as www.netint.com as a Senior Director in Marketing.

Check Also

Shows the new lesson, Codec Updates 2023

New Lesson Helps Students Choose the Best Codec for Streaming

Just a quick note that I’ve updated the course, Streaming Media 101: Technical Onboarding for …

What is Cloud Gaming (and Why You Care)

What is Cloud Gaming (and Why You Care)

Video games are a huge market segment, projected to reach US$221.4 billion in 2023 and …

HEVC Passes AV1 on CanIUse

For some reason I can’t explain, Molly Brown’s comment from the movie Titanic, “there’s something …

Leave a Reply

Your email address will not be published. Required fields are marked *