You can download the presentation handout here (download). I’ll add the video once it becomes available. I’m thrilled to speak at Mile-High Video in Denver, which runs from May 7 – 10 2023. My presentation is on Sunday, May 7, entitled, “Encoding and Packaging x265/HDR with FFmpeg, Bento4 and mp4box.” The description is, “this introductory session will cover the basics …
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March, 2023
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18 March
Come See Me (Jan Ozer) At NAB
NAB is coming up April 15 – 19 in Las Vegas. I’ll be attending with NETINT (company description below) at booth W1672. We’ll show our core product line of two ASIC-based live transcoder families, the T408 (H.264/HEVC) and the Quadra (H.264/HEVC/AV1 plus AI integration). At the show, we’ll debut two server products that integrate the board-based transcoders into a complete …
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18 March
New Lesson Helps Students Choose the Best Codec for Streaming
Just a quick note that I’ve updated the course, Streaming Media 101: Technical Onboarding for Streaming Media Professionals with a new lesson entitled Codec Update 2023. You can see the agenda in Figure 1 below. For those in a hurry, you can scan through and see my recommendations for 2023 forty seconds in. Choosing the best codec for streaming involves …
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10 March
Encoding Ladder: Choosing the Best Codec for Streaming Video
This is the first in a series of posts detailing what you need to know to create the perfect encoding ladder. It’s a high-level introductory series good for streaming novices, but too basic for most experienced streaming producers. This article details how to choose the best codec for streaming video. What’s a codec? A compression technology that shrinks your video …
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February, 2023
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11 February
How Firmware Helps Keep ASICs Up to Date
ASICs have an unfair (and inaccurate) reputation for being obsolete the day they leave the foundry. However, while some functions are baked into the hardware, firmware, and driver software enable continual upgrades in both features and performance. To explore these capabilities, I spoke with two members of the NETINT development team, Neil Gunn, who is NETINT’s Video Firmware Tech Lead, …
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11 February
Streaming Industry Insights: The Bitmovin Video Developer Report 2023
The Bitmovin Video Developer Report, now in its 6th edition, is one of the most far-reaching and useful documents available to streaming professionals (now with no registration required). It’s a report that I happily download each December and generally refer to frequently during the next twelve months. Like the proverbial elephant, what you find important in the report depends upon …
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11 February
Maximizing Quality and Throughput in FFmpeg Scaling
The thing about FFmpeg is that there are almost always multiple ways to accomplish the same basic function. In this post, we look at four approaches to scaling. We found that if you’re scaling using the default -s function (-s 1280×720), you’re leaving a bit of quality on the table as compared to other methods. How much depends upon the …
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11 February
How to Build an Encoding Ladder: What You Need to Know
Learning how to build an encoding ladder is one of the most fundamental tasks for a streaming media professional. It’s astounding how much you need to know to get it right. By way of background, the original encoding ladder used by most professionals was from Apple Tech Note TN2224, long since replaced by Apple’s HLS Authoring Specifications. This H.264-only ladder …
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11 February
Key Lessons from YouTube’s ARGOS Encoding ASIC
Even in 2023, many high-volume streaming producers continue to rely on software-based transcoding, despite the clear CAPEX, OPEX, and environmental benefits of ASIC-based transcoding. At least part of this inertia relates to outdated concerns about the shortcomings of ASICs, including sub-par quality and lack of upgradeability. As a parent, I long ago concluded that there were no words that could …
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11 February
What is Cloud Gaming (and Why You Care)
Video games are a huge market segment, projected to reach US$221.4 billion in 2023 and expanding to an estimated US$285 billion by 2027. Of that, cloud gaming grossed an estimated US$3 billion+ in 2022 and is projected to produce over US$12 billion in revenue by 2026. If you’re not familiar with cloud gaming, the next few blog posts will bring …
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