Viblast is the European developer of the Viblast player, an off-the-shelf player that enables the playback of HLS and DASH streams without Flash. A recent winner of a European Streaming Media Reader’s Choice award, Viblast is an up and coming company in a very hot market (transitioning from Flash to HTML5). I’m flattered the Nora Georgieva, Viblast’s Marketing Officer, asked …
Read More »Live Encoding and Transcoding Techniques
Here’s the description, click below to download the handouts. Live event transcoding used to be simple: you did it all in-house and you needed capacious outbound bandwidth, all of which cost a fortune. Now there are more live encoding schemas than you can shake a stick at, including live cloud transcoding and packaging from traditional encoding vendors as well as …
Read More »Handouts from Encoding Live and On-Demand Video Using HEVC
Here’s the description, click below to download the handouts. Here’s the description, click over to the main article to download the handouts. HOW TO: Encoding Live and On-Demand Video Using HEVC Location: Grand Ballroom, Salon G This session explores the current status of HEVC, identifying options for encoding live and on-demand video using HEVC and discussing player options in the …
Read More »Handout from Fine Tuning Your Adaptive Groups with Objective Quality Metrics
Here’s the description, click below to download the handouts. Fine Tuning Your Adaptive Groups with Objective Quality Metrics Location: Huntington Ballroom Choosing the number of streams in an adaptive group and configuring them is usually a subjective, touchy-feely exercise, with no way to really gauge the effectiveness and efficiency of the streams. However, by measuring stream quality via metrics like …
Read More »Transition from Flash to HTML5
Download the handout from this excellent session, with contributions from Jeff Tapper (Digital Primates), John Luther (JW Player), and Mike Callahan (Elemental). Transitioning from Flash to HTML5 is a complicated matter involving a change in player and encoding format and, for some, even new DRM, captioning, and advertising insertion technologies. Learn the current status of the Media Source Extensions and …
Read More »Encoding 2015: Codecs and Packaging for PCs, Mobile and OTT/STB/Smart TVs – Handout
Here’s the description: Click below to download the handout. As video resolutions increase and target playback platforms multiply, video producers must leave their H.264/HLS/HDS comfort zone and expand into HEVC, VP9, and MPEG-DASH. This workshop is divided into multiple segments by target platform to teach you the applicable standards and best strategies for delivering live and VOD adaptive video to …
Read More »HEVC’s Journey in 2015: Going Downhill and Gaining Speed
At the start of 2015, the future of HEVC seemed clean and green. There was a single patent pool, and royalties were capped at a reasonable rate. Meanwhile, the open source world was a mess, with multiple codecs from multiple sources, and only a hint
Read More »Guest Blog: Bitmovin Says 80% of Our Streams are DASH
Editor’s Note: bitmovin is an Austrian company who built their business around the DASH format, including its cloud encoding service bitcodin (reviewed here), and its bitdash player. After reading the blog post DASH: The Most Popular Format (almost) No One is Using, which reported that only about 1% of streams played by the JW Player were in the DASH format, bitmovin …
Read More »Moscow State Releases First HEVC Comparison
Over the last few years, the Moscow State University Graphics and Media Lab (MSU) has produced the most highly-respected H.264 codec comparisons available. In October, MSU released its first HEVC comparison, which promises to achieve the same signifi
Read More »DASH: The Most Popular Format (almost) No One is Using
Okay, so the title is a bit of an eyeball grab, but it is based in fact. In preparing for a session on making the switch from Flash to HTML5 to be held in a couple of weeks at Streaming Media West, JW Player VP John Luther prepared some statistics about codec usage in the JW Player network. By way …
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