My colleague Tim Siglin wrote an insightful analysis of Adobe’s decision to cease development of the mobile Flash Player that you can read here. To his credit, Siglin actually predicted that Adobe might withdraw Flash from mobile markets in his August article The TouchPad is Dead; Is Adobe’s Mobile Strategy Next? I just hope he doesn’t remind me of that …
Read More »HP EliteBook 8760W – the Ideal Mobile CS 5.5 Workstation
Summary Depending upon the project type, rendering with GPU-acceleration in Creative Suite 5.5 can reduce rendering time by up to 92% over CPU-only rendering. Since NVIDIA’s CUDA technology is the only GPU that currently accelerates rendering in the Adobe Media Encoder and Premiere Pro, buying a notebook without NVIDIA hardware for CS5.5 production is a huge mistake. If you’re in …
Read More »Choosing a Graphics Card for Premiere Pro CS5.5
Executive Summary: Adobe’s Mercury Engine, as powered by NVIDIA’s CUDA-enabled graphics cards, can be a huge time saver during project preview and rendering. But the performance benefit depends upon the source content and project type. In some instances, a high-end CUDA card delivers the most benefits; in others, investing in a dual-CPU workstation makes more sense. This detailed analysis looks …
Read More »Ozer Interview on Adobe Withdrawing Flash from Mobile Market
As discussed here, Adobe is withdrawing Flash from the mobile market. Here’s a video interview that Larry Kless shot of me at Streaming Media West in LA.
Read More »Adobe to Discontinue Flash for Mobile
In a surprise move, Adobe has announced that they will stop the future development of Flash on mobile platforms. Here's a quote from their official blog post. "HTML5 is now universally supported on major mobile devices, in some cases exclusively. This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms. We are excited …
Read More »How-To: Encoding Video for HTML5
Here are the handouts from my recent presesentation at Streaming Media West in LA. Here’s the description. Learn the technological fundamentals behind encoding both H.264 and WebM formats for playback with the HTML5 <video> tag. Learn the basics of H.264 and WebM encoding and how to produce it for HTML5 distribution. In addition, see how the various H.264 and WebM …
Read More »How-To: Encoding for Adaptive Streaming
Here are the handouts from my recent presesentation at Streaming Media West in LA. Here’s the description. This session identifies the most relevant adaptive streaming technologies and details the most critical factors for comparing them. Next, it details how to choose the ideal number of streams and key encoding parameters. Then it provides an overview of options for encoding and …
Read More »Encoding for Mobile
Here are the handouts from my recent presesentation at Streaming Media West in LA. Here’s the description. This seminar starts by detailing the playback specs for all iDevices, old and new. Then, it shares the strategies used by prominent iTunes publishers to serve the complete range of installed iDevices. Next, the seminar switches to cellular wireless delivery, with a technical …
Read More »Video Production for Streaming
Here are the handouts from my recent presesentation at Streaming Media West in LA. Here’s the description. Producing top-quality Web video involves multiple skills, including setting the scene (choosing your backgrounds, clothing, and positioning); lighting; shooting the video; scaling and preprocessing the video to the target resolution; and finally, encoding. This seminar illustrates each step with real-world examples and checklists …
Read More »Encoding for Flash, Mobile, and HTML5
Here are the handouts from my recent presesentation at Streaming Media West in LA. Here’s the description. Learn the technological fundamentals behind encoding for both H.264 and WebM formats. You’ll learn how to encode H.264 for HTML5 distribution and streaming to iOS and other mobile devices, as well as how to encode it for Flash, including live, on-demand, and RTMP, …
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