Living on the Flash/HTML5 Roller Coaster

Wow, what a roller coaster. Just last week, Adobe announced their decision to stop developing the Flash Player for mobile devices, a decision that looks predestined in retrospect. Faced with the expense of supporting a diverse and growing range of Android devices, while shut out in the iOS and Windows 8 markets, Adobe decided to…

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SOTW – On Android, Flash is 55%, HTML5 100%

By now you’ve heard that Adobe will discontinue the development of the Flash Player on the Android platform, stating in part that “HTML5 is now universally supported on major mobile devices, in some cases exclusively. This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms.” Boy, they weren’t…

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Choosing a Graphics Card for Premiere Pro CS5.5

Executive Summary: Adobe’s Mercury Engine, as powered by NVIDIA’s CUDA-enabled graphics cards, can be a huge time saver during project preview and rendering. But the performance benefit depends upon the source content and project type. In some instances, a high-end CUDA card delivers the most benefits; in others, investing in a dual-CPU workstation makes more…

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Adobe to Discontinue Flash for Mobile

In a surprise move, Adobe has announced that they will stop the future development of Flash on mobile platforms. Here’s a quote from their official blog post. “HTML5 is now universally supported on major mobile devices, in some cases exclusively. This makes HTML5 the best solution for creating and deploying content in the browser across…

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How-To: Encoding Video for HTML5

Here are the handouts from my recent presesentation at Streaming Media West in LA. Here’s the description. Learn the technological fundamentals behind encoding both H.264 and WebM formats for playback with the HTML5 <video> tag. Learn the basics of H.264 and WebM encoding and how to produce it for HTML5 distribution. In addition, see how…

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