- Streaming production
- Streaming fundamentals
- Encoding your video
- Choosing production tools
- Distributing your video
- Video tutorials
- Peer review
Market Repositioning of Flash Begins
- Categorized in: Distributing with Flash
We've heard much doom and gloom about Flash for the last few months, much of it due to Adobe's clumsy handling of their withdrawal from Android. Now Fabio Sonnati, an insightful and well-connected Flash consultant, is seeing some upside for the Flash platform. In a post entitled Market Repositioning of Flash Begins, Sonati reviews the new features of Adobe's public beta of AIR 3.2 and writes:
The time will tell, but AIR has the potentialities to become a leader platform in 2D/3D games development. A single code base is sufficient to create a game for Desktop (AIR’s captivate runtime), Browser (someone named Facebook ?) and now iOS and Android. With ConnectedTVs and STBs support to come (already showed during MAX), the dream of the Open Screen project is becoming reality, at least in the game dev area (but also intensive graphic/media applications may leverage 2D/3D accelerations).
... But most important, the support for accelerated H.264 streaming has been added to AIR for iOS using the standard Apple HLS (already supported by FMS 4.5 and Wowza Server).
Check out the rest of his post here.
New comments are currently disabled.